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WEEK 8 Lighting
I wanted to create the illusion that you were walking through magnificent halls during the daytime. Despite the daytime setting, due to the scale of this building, its still going to be relatively dark and roomy inside, the only light coming from torches and windows. I decided to remove any directional light from this scene,…
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WEEK 7 Materials
Unreal engine uses a node based material system. Think how blender materials work. My node setup was rather simple. I added in some extra nodes to adjust the intensity of the base colour, and adjust the intensity of the normal maps. This is very useful, as it was very hard to get all the colours…
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WEEK 6 Storytelling Modular piece
For my hero asset, I looked back on Baldur’s gate 3 and other similar games and how they deal with healing stations and save points. As this project has evolved, I’ve come to like the idea that the area of the dungeon crawler I have modelled is a checkpoint area. It has a large and…
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WEEK 5 Baking and texturing
All the baking and texturing was done in substance painter. All I had to do was make sure the scale had remained accurate. This proved to be an issue with zbrush, as it doesnt read polygons traditionally like any other 3D program. I often find issues with the imported/exported scale of models in zbrush, especially…
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WEEK 4 Mesh Detailing
No I have established some wall pieces, floor peices, pillars and other simple decoration pieces, Its time to take that mesh, make it a lot higher poly, and add some extra details. these will be baked onto the lower poly mesh later on. For some of the simpler objects, I just did some simple poly…
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Render commissions
Prices start at $60USD $40USD (textures provided) This service includes: I currently offer renders for these avatar bases listed below Rexouium Base created by Rezillo Ryker Kita’vali Base created by Wispweaver Da’Vali Base created by Wispweaver Jerry Base created by Wispweaver Nardoragon Base created by Nardo Novabeast Base created by Kittomatic Nisha Base created by…
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WEEK 3 Modularity and tiling materials
I decided to make some seamless textures in zbrush. This is actually relatively easy to do. You can change the resolution of your canvas to a standard texture size, and use the offset deform sliders to perfectly position opposite objects. Zbrush WIP pics Starting out placing rocks All rocks with a background Once the seamless…
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WEEK 2 Modelling tiles and blocking out
3D tile packages sort of remind me of minecraft. Here are some builds I finished recently with one of my friends. After building this, it became obvious that there are some main parts I need to focus on to get the main structure for constructing castles and other similar style buildings. The models look broken,…
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WEEK 1 Gathering referance
With this project, I have been tasked with creating an asset pack for unreal engine that is inspired by Baldurs Gate, which is a popular role playing game set in the dungeons and dragons universe. Its very well known for its gothic and medieval architecture. To get a better idea of the kind of designs…
