WEEK 5 Baking and texturing

All the baking and texturing was done in substance painter. All I had to do was make sure the scale had remained accurate. This proved to be an issue with zbrush, as it doesnt read polygons traditionally like any other 3D program. I often find issues with the imported/exported scale of models in zbrush, especially when using file formats that support a lot of data, for example FBX files. I found there was a simple solution for this by using an FBX ExportImport zplugin. I found this very good youtube video by Michael Pavlovich which explained everything much clearer for me.

Michael Pavlovich. (2020). 042 ZBrush Importing and Exporting. [Online]. YouTube. Last Updated: January 20th. Available at: https://www.youtube.com/watch?v=PmymBtiO9tw&t=277s [Accessed 6 May 2025].

Here is a short video demonstrating the baking and texturing process:

For the windows, I wanted to think ahead a bit for the lighting of my project. I masked out everything besides the window patterns, and turned it into an emissive map. This will make the window glass look like its glowing, which hopefully sells the effect of lighting coming in through the windows

For the actual stained glass pattern, I used this free texture
(Click to go to Freepik)

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