WEEK 3 Modularity and tiling materials

I decided to make some seamless textures in zbrush. This is actually relatively easy to do. You can change the resolution of your canvas to a standard texture size, and use the offset deform sliders to perfectly position opposite objects.

Zbrush WIP pics

Starting out placing rocks

All rocks with a background

Once the seamless texture is finished, you can polypaint, and export different textures such as your albedo, and normal maps. You can also export polygroup textures for further editing in software such as substance designer.

Here are the finished seamless wood plank, and rock textures I made in zbrush:

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